package org.jb.coinche.client.business.model;

import org.jb.coinche.client.guistatemachine.AbstractState;

public class RoundFinished extends AbstractState implements GameState {
	
	/**
	 * 
	 */
	private static final long serialVersionUID = -6751912931336582897L;
	/**
	 * @param winner the winner to set
	 */
	public void setWinner(Player.Team winner) {
		this.winner = winner;
	}

	/**
	 * @return the winner
	 */
	public Player.Team getWinner() {
		return winner;
	}

	/**
	 * @param game the game to set
	 */
	public void setGame(Game game) {
		this.game = game;
	}

	/**
	 * @return the game
	 */
	public Game getGame() {
		return game;
	}

	/**
	 * @param team1_score the team1_score to set
	 */
	public void setTeam1Score(int team1_score) {
		this.team1_score = team1_score;
	}

	/**
	 * @return the team1_score
	 */
	public int getTeam1Score() {
		return team1_score;
	}

	/**
	 * @param team2_score the team2_score to set
	 */
	public void setTeam2Score(int team2_score) {
		this.team2_score = team2_score;
	}

	/**
	 * @return the team2_score
	 */
	public int getTeam2Score() {
		return team2_score;
	}

	/**
	 * @param team1_score_inc the team1_score_inc to set
	 */
	public void setTeam1ScoreInc(int team1_score_inc) {
		this.team1_score_inc = team1_score_inc;
	}

	/**
	 * @return the team1_score_inc
	 */
	public int getTeam1ScoreInc() {
		return team1_score_inc;
	}

	/**
	 * @param team2_score_inc the team2_score_inc to set
	 */
	public void setTeam2ScoreInc(int team2_score_inc) {
		this.team2_score_inc = team2_score_inc;
	}

	/**
	 * @return the team2_score_inc
	 */
	public int getTeam2ScoreInc() {
		return team2_score_inc;
	}

	/**
	 * @param auction the auction to set
	 */
	public void setAuction(Auction auction) {
		this.auction = auction;
	}

	/**
	 * @return the auction
	 */
	public Auction getAuction() {
		return auction;
	}

	private Game game;
	private Player.Team winner;
	private int team1_score;
	private int team2_score;
	private int team1_score_inc;
	private int team2_score_inc;
	private Auction auction;

}
